Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jul 09, 2010, 10:46 PM // 22:46   #101
Del
Desert Nomad
 
Del's Avatar
 
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by The Drunkard View Post
Wow, this makes me laugh, considering all alesia did when I was doing the quest is running up to mobs for death fodder.
My friend had the same problem with Stefan. Apparently he runs out the gate to die in the mob outside LA.
Del is offline   Reply With Quote
Old Jul 09, 2010, 10:47 PM // 22:47   #102
Frost Gate Guardian
 
Celestina's Avatar
 
Join Date: Jun 2010
Guild: Veritas Invictus
Profession: Me/
Default

Well, since the other daggers are getting some love, Oppressor's Daggers dyed black

Celestina is offline   Reply With Quote
Old Jul 09, 2010, 10:47 PM // 22:47   #103
Desert Nomad
 
Hobbs's Avatar
 
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
Default

That was pretty damn fun, the tedium of the other WiK quest was worth it just for that battle, undecided on what to waste my Medals of Honor on.

Also: Isaiah's Balance, I lol'd.
Hobbs is offline   Reply With Quote
Old Jul 09, 2010, 10:54 PM // 22:54   #104
Jungle Guide
 
-Makai-'s Avatar
 
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
Default

Thanks again for the free content, Anet. It wasn't flawless, but with such a small workforce, that's to be expected. I do gotta say I'm a tiny bit miffed there aren't any commemorative items for Rits, Dervishes and Paragons. Yes, one could get an oppressor's weapon instead, but it's the thought that counts.

Speaking of Paragons, where the hell was Hayda for all this? You'd think someone with such illusions of grandeur would be at the front of this whole conflict.

By the way, are these weapons customized to your character like BMP equipment? Seems kind of silly for Medals of Honor to be personalized when their only use isn't.

Quote:
Originally Posted by Celestina View Post
Well, since the other daggers are getting some love, Oppressor's Daggers dyed black

W...wow...now I actually feel like playing my Sin...

Edit: Just finished the last quest. VERY well done, Anet! That's the most fun I've had in GW in ages: so much that I don't want to turn it in.

Last edited by -Makai-; Jul 09, 2010 at 11:44 PM // 23:44..
-Makai- is offline   Reply With Quote
Old Jul 09, 2010, 11:16 PM // 23:16   #105
Frost Gate Guardian
 
Celestina's Avatar
 
Join Date: Jun 2010
Guild: Veritas Invictus
Profession: Me/
Default

No, the weapons aren't auto customized.
Celestina is offline   Reply With Quote
Old Jul 09, 2010, 11:57 PM // 23:57   #106
Ugh
Krytan Explorer
 
Ugh's Avatar
 
Join Date: Jun 2009
Profession: R/
Default

WiK was awesome, fun, and challenging. No complaints here.

Also, there were some nods to the GW vets, which were lulzy.

Quote:
Originally Posted by Arato View Post
but melees and rangers.. might have trouble. I'm kinda dreading trying to find a PuG on my ranger.
I beat this mission with 2 rangers and a warrior.

Splinter Barrage is really good here since the mobs ball themselves (minions help a lot, though). All the melees are really useful, too; they all have AoE with scythes, sins have DB, and wars have HB/Whirlwind/Earth Shaker or whatever the hell they use. SY's always good, of course.

Quote:
Originally Posted by Sante_Kelm View Post
I do gotta say I'm a tiny bit miffed there aren't any commemorative items for Rits, Dervishes and Paragons. Yes, one could get an oppressor's weapon instead, but it's the thought that counts.
The greens are reused skin, so personally, I didn't want them anyway. The golds are purdy, new, have changable mods, and they dye quite well.
Ugh is offline   Reply With Quote
Old Jul 10, 2010, 12:09 AM // 00:09   #107
Frost Gate Guardian
 
Join Date: May 2010
Default

Quote:
Originally Posted by Celestina View Post
Actually, if you go splinter barrage, you should be able to find a group easily as well. Splinter barrage really shines in the new mission.

Melee also shouldn't have much of a problem finding groups, as they have some pretty potent AoE options themselves and AoE is REALLY strong here since it's the same reward in normal mode, and mobs tend not to scatter in NM, and they clump up.
It took me about 20-30 minutes and offering to use a conset to get a group on my ranger, it does do a lot of damage though and it's pretty risk free damage considering with a longbow you can nuke mobs at the gate from behind the palisades, unless they have shadow step, they can't reach you.

But PuGs have it in their minds that the only classes they specifically look for are 2 healers, an MM, and an SoS, if they want AOE ironically they go for elementalist, even though a splinter/barrage ranger is a more effective nuker (Favorable Winds, Ward of Honor, and splinter weapon all add armor ignoring damage, as well as the +21 damage from barrage is armor ignoring) against high armor targets. Melee's way of getting into a group is to start inviting people, most people (including myself) don't want to lead, so if they volunteer to start their own group that's how they can get a group, but a group already started to form will not look for melee and I've seen several groups reject melee outright. Melee damage is only really effective in an organized group with a team build that is built around them, then it's absolutely devastating.. but melee in PuGs is a joke.
Arato is offline   Reply With Quote
Old Jul 10, 2010, 12:13 AM // 00:13   #108
Frost Gate Guardian
 
Celestina's Avatar
 
Join Date: Jun 2010
Guild: Veritas Invictus
Profession: Me/
Default

You're honestly going to tell me that DB+MS spam from a sin is a joke.......really?

Melee damage is effective regardless, having a party built around just makes it face-rape.
Celestina is offline   Reply With Quote
Old Jul 10, 2010, 12:30 AM // 00:30   #109
Del
Desert Nomad
 
Del's Avatar
 
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
Default

What kind of retard thinks an SY! spamming, ms/db or wota sin is bad for this? Shit's amazing.
Del is offline   Reply With Quote
Old Jul 10, 2010, 01:05 AM // 01:05   #110
Wilds Pathfinder
 
Join Date: Aug 2005
Guild: BEN
Profession: R/N
Default

face rape lol

the thing I didn't get.. why have a keep if your going to open the doors and let everyone in
Mustache Mayhem is offline   Reply With Quote
Old Jul 10, 2010, 01:09 AM // 01:09   #111
Frost Gate Guardian
 
Celestina's Avatar
 
Join Date: Jun 2010
Guild: Veritas Invictus
Profession: Me/
Default

Quote:
Originally Posted by Mustache Mayhem View Post
face rape lol

the thing I didn't get.. why have a keep if your going to open the doors and let everyone in
Because the way LA is set up, their advantage is there. Considering the fire power that backs up the white mantle (the mursaat) fighting them on their turf or even out in the field would be outright suicide, at least in LA the Shining Blade and their allies have defense set up, terrain advantage etc.

Basically, think of the gate as a choke point. In a real world scenario, one guy with a machine gun can completely decimate advancing forces in a choke point.

Or, for a far older example Boudica(SP)? against the..Romans I think. For a while, her and the other germanic tribes were making the Romans pretty damn scared that Boudica and her followers might actually be a major threat to them.........then however, a Roman general essentially back them into a narrow area, and slaughtered them.


Edit: My memory on the whole Boudica thing is a bit sketchy at best, but that's the basic idea.

Last edited by Celestina; Jul 10, 2010 at 01:12 AM // 01:12..
Celestina is offline   Reply With Quote
Old Jul 10, 2010, 01:12 AM // 01:12   #112
Wilds Pathfinder
 
Join Date: Aug 2005
Guild: BEN
Profession: R/N
Default

ah like a face rape trap.. usually you would sit up top on the wall and rain arrows down on the guys trying to get in

kind of like what happens to the grasps in d'alessio seaboard
Mustache Mayhem is offline   Reply With Quote
Old Jul 10, 2010, 01:17 AM // 01:17   #113
Jungle Guide
 
Hugh Manatee's Avatar
 
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
Default

^Saw a thing on fort design on PBS and these guys are right, the attacker will always have the initiative but if you design your defenses well you should be able to funnel the enemy where you want them to go as they penetrate them, forcing them to go through a meat grinder.

Now if the mantle and mursaat were smart, they would have done what the charr did, which is how you really pull off a seige, blow em the hell up and make your own route in(in real life they dug tunnels, used catapults, balistas, cannons, other seige engines and dynamite to work this, the romans even built a damn mountain by piling dirt to get at a fort on a hill and rolled seige towers up it). But by opening the gates they triggered the fight early. before the mursaat could "sear" LA

Last edited by Hugh Manatee; Jul 10, 2010 at 01:20 AM // 01:20..
Hugh Manatee is offline   Reply With Quote
Old Jul 10, 2010, 01:19 AM // 01:19   #114
Frost Gate Guardian
 
Celestina's Avatar
 
Join Date: Jun 2010
Guild: Veritas Invictus
Profession: Me/
Default

Eh, you also have to remember though that the Searing really wasn't the charr, it was the Titans if I remember correctly and by extension Abbadon.
Celestina is offline   Reply With Quote
Old Jul 10, 2010, 01:30 AM // 01:30   #115
Jungle Guide
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Celestina View Post
Because the way LA is set up, their advantage is there. Considering the fire power that backs up the white mantle (the mursaat) fighting them on their turf or even out in the field would be outright suicide, at least in LA the Shining Blade and their allies have defense set up, terrain advantage etc.

Basically, think of the gate as a choke point. In a real world scenario, one guy with a machine gun can completely decimate advancing forces in a choke point.

Or, for a far older example Boudica(SP)? against the..Romans I think. For a while, her and the other germanic tribes were making the Romans pretty damn scared that Boudica and her followers might actually be a major threat to them.........then however, a Roman general essentially back them into a narrow area, and slaughtered them.


Edit: My memory on the whole Boudica thing is a bit sketchy at best, but that's the basic idea.
It's called a siege. Defenders stay INSIDE their protective walls and rain death via siege engines and arrows onto the enemies while keeping them at bay via their fortress. Opening the gate and letting the foes just pour in en-masse when you're outnumbered and lacking proper murder holes is just stupid.
Imaginos is offline   Reply With Quote
Old Jul 10, 2010, 01:32 AM // 01:32   #116
Frost Gate Guardian
 
Celestina's Avatar
 
Join Date: Jun 2010
Guild: Veritas Invictus
Profession: Me/
Default

Quote:
Originally Posted by Imaginos View Post
It's called a siege. Defenders stay INSIDE their protective walls and rain death via siege engines and arrows onto the enemies while keeping them at bay via their fortress. Opening the gate and letting the foes just pour in en-masse when you're outnumbered and lacking proper murder holes is just stupid.
Did you see any siege weapons? Because I sure didn't. And you also have to remember, considering your strategy would require archers alone, the mursaat would slaughter them and dance on their graves, leaving the forces behind the gate at even more of a disadvantage as far as offensive strength.
Celestina is offline   Reply With Quote
Old Jul 10, 2010, 01:42 AM // 01:42   #117
Jungle Guide
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by Celestina View Post
Basically, think of the gate as a choke point. In a real world scenario, one guy with a machine gun can completely decimate advancing forces in a choke point.
Even though it was good strategy for the Shining Blade I can't believe they made the Mantle stupid enough that it was their whole attack to walk through the choke point. Hey White Mantle, ever heard of I dunno, a ladder? A siege tower? A catapult? Nah screw it we'll just walk into that fortified city to certain death. Not only that we'll send everyone we have left so there's no hope at all of us ever reorganizing. I guess they're all kamikaze but it was a bit disappointing that the devs didn't really catch the flavor of a great battle so much a videogamey mulch the AI battle.
IlikeGW is offline   Reply With Quote
Old Jul 10, 2010, 01:42 AM // 01:42   #118
Frost Gate Guardian
 
Crystal Of Winter's Avatar
 
Join Date: Nov 2005
Location: London, UK
Profession: Mo/W
Default

Well first time I was running Spiritway and got wiped on the Ranger boss + 10 Jade Cloaks.

Second time I decided to randomway and bring 1 MM, 1 spirit spammer 1 Savan Nuker then a Mage and Healer henchmen. (I, myself was a Monk RoJ nuker + PvE skills).

Shortly into the fight I realized that the only person casting any form of a heal was the level 12 (un-infused) healer henchmen but decided to continue anyways...

Needless to say that the only people left alive at the end were Salma and Dinas and my H/H group on -60% DP.

Have to admit, that was the most fun and tense moments I've ever had in GW, good job Anet!

Last edited by Crystal Of Winter; Jul 10, 2010 at 01:48 AM // 01:48..
Crystal Of Winter is offline   Reply With Quote
Old Jul 10, 2010, 01:43 AM // 01:43   #119
Frost Gate Guardian
 
Celestina's Avatar
 
Join Date: Jun 2010
Guild: Veritas Invictus
Profession: Me/
Default

Quote:
Originally Posted by IlikeGW View Post
Even though it was good strategy for the Shining Blade I can't believe they made the Mantle stupid enough that it was their whole attack to walk through the choke point. Hey White Mantle, ever heard of I dunno, a ladder? A siege tower? A catapult? Nah screw it we'll just walk into that fortified city to certain death. Not only that we'll send everyone we have left so there's no hope at all of us ever reorganizing. I guess they're all kamikaze but it was a bit disappointing that the devs didn't really catch the flavor of a great battle so much a videogamey mulch the AI battle.
True....but you also have to remember AI doesn't go that far in Guild Wars ;P Plus, it's also free content.

Would definately add another interesting element to it though.


As as far as reorganizing, pretty sure they still exist in GW2 just not nearly as powerful.
Celestina is offline   Reply With Quote
Old Jul 10, 2010, 01:55 AM // 01:55   #120
Jungle Guide
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Celestina View Post
Did you see any siege weapons? Because I sure didn't. And you also have to remember, considering your strategy would require archers alone, the mursaat would slaughter them and dance on their graves, leaving the forces behind the gate at even more of a disadvantage as far as offensive strength.
Spare me. the krytans have zinn and healers and they could have siege weapons built, they have plenty of casters for their walls too.
Imaginos is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:33 AM // 04:33.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("